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Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest Similar to "Gone Home", which is an interactive exploration simulator, Firewatch is not an actual game but rather an interactive fetch-quest story. Love the characters and the location and even the gameplay. I would disagree with the price of Gone Home as well, but I got it in a humble bundle, and this is coming longer after I finished that game than my review of it. But, unfortunately, I don't think it is worth the price. Its also a lot more engaging to play with the conversation with a living voice, which you choose your words for.
![firewatch game firewatch game](https://images.nintendolife.com/2169fb1d8f607/firewatch-cover.cover_large.jpg)
It is more of a game than Gone Home, as I didn't find myself bored, or running through locations just to unlock the next story bit. Now, despite my complaints, I do think if you loved Gone Home, or enjoy interactive storytelling games (or *spits* walking simulators) you should play this game.
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The mystery started out like it was Scully and Mulder exploring an enigma in a remote location in one of the better early episodes of The X-Files, but ended like one of the crappy episodes without Mulder in the 8th season, where the two cynics leave things completely unfinished. It left me depressed mostly because the ending to Henry and Delilah's relationship plotline ended in a somewhat lazy way. The big reveal, the climax, wasn't really much of one. It was a lot like putting together a puzzle with no idea what the outcome will be, and being spoonfed pieces that don't fit together, and in the end it came together into something you wholeheartedly didn't expect and didn't really feel satisfied with. Soon weeks and months were passing, and everything was a rush, and I needed to run all over the map to chase a mystery I didn't really feel was pulling together all that well. I felt the story arced well at the beginning, but once it hit the turning point, where things got weirder, it lost its stride. In fact, early on I made a comment that made Delilah annoyed and leave her radio for a second, and I felt genuinely bad for having reacted the way I did. I really felt the connection between Delilah and Henry as well, very well acted and the amount of dialog choices was plentiful enough to feel like you are actually influencing the conversation. I found his story at the beginning heartbreaking, but enough to bring you up to speed, and the dialog/story options were and interesting feature, though I have a feeling all roads lead to Rome, so to speak. I found myself easily falling into the protagonist Henry's shoes as he is a bit like me, though considerably older, (and in terms of hobbies I'd probably be more like Brian Goodwin). Now, if you read my review of Gone Home, you will know what matters most to me in this interactive story experience is just that: the story. That being said there is a reasonable amount of environmental obstacles that you need to traverse, and they are perfectly reasonable and flow well with navigation. Let me jump on things that look jump-onable, ♥♥♥♥♥♥♥it. Its environments are built well and I found that it was fairly easy to navigate if you've read a map before, (I turned off the player indicator for ♥♥♥♥♥ and giggles/to test my navigation skills) though I am not a fan of only contextual jumping. Anyways, Firewatch is beautifully rendered and colored, and does a bang-up job capturing the midwest with an art style that isn't too samey, even as you walk through trees, trees, and more trees.
FIREWATCH GAME HOW TO
By the way, that composer, Chris Remo, really knows how to create atmosphere with a limited but soulful instrumental palette. Now, despite being of the same genre, unimaginatively titled "walking simulator" by some (which i think is biased and has a negative connotation out of the starting gate) and having the same musical composer, this title and Gone Home are succinctly different. And, may I say, it was most certainly worth it.
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No, I was actually sick, and didn't have much better to do. I may or may not have also called out of work to play it on release. Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded it.